
With each style mapped to the D-Pad, players can quickly switch up Dante's abilities and fighting styles on-the-fly to not only get a deeper level of fighting finesse from him, but also to maximize the ways that they can build up combos and take out enemies.Ĭompared to the traditional hack 'n slash styles that players have used for years with Dante and Nero, V's fighting style offers an incredibly fresh new way to think about building up combos and a completely different cadence to the series' combat. Outside of his trademark sword and dual pistols combo, Dante's combat style revolves around his ability to switch between four combat styles: Trickster, Gunslinger, Swordmaster, and Royalguard. With slightly more disheveled hair and white stubble to match it, Dante is visibly a bit older but has lost none of his charm or combat finesse in the years since we last saw him, as his combat style feels just as satisfying as it has in the series' best installments, but with a couple new tricks and some outrageous new Devil Arms for him to play with. While Nero's new duds and robotic arm give him a bit of a fresh take this time around, he's not the only one to have gotten better with age as players will find with Dante in Devil May Cry 5. "Dante is visibly a bit older but has lost none of his charm or combat finesse in the years since we last saw him." Though I wish there was more of an expanded way to customize or build out the Devil Breaker powers individually so players can specialize a bit more with them, the new powers at Nero's disposal give him a style to call his own that I had a blast playing with. While Nero doesn't quite have the range of combat styles and abilities that his uncle has to offer, the expanded range of his powers through the Devil Breaker really helps him to stand out a bit more this time around than he did in DMC4. Several of the Devil Breakers, however, provide Nero with unique abilities that he wouldn't have access to otherwise in a non-offensive fashion, such as Gerbera that allows him to perform midair dodges and Ragtime, which can trap an enemy inside a ball of energy that slows down time. Many of these Devil Breakers carry offensive abilities like Overture, which gives Nero an electric blast to shock enemies, and Rawhide, which changes Devil Breaker into a whip that can quickly slash at multiple enemies.
#New devil may cry 5 series#
That said, as much as DMC5's break from a linear storytelling structure is interesting, I can't help but think that it might be a bit disorientating for fans that may not remember all the story beats from previous games, only to be thrust in the middle of the action with some unfamiliar faces, let alone players experiencing the series for the first time through DMC5.


The decision to unfold Devil May Cry 5's story in a nonlinear fashion is one that I wasn't expecting, and I enjoyed seeing Capcom try something a bit unconventional with its storytelling approach this time around, let alone for one of its most anticipated sequels yet. " Devil May Cry 5 is very much the continuation of the series that fans have been waiting for, and it might just rival Devil May Cry 3 as the best entry in the series yet." By starting off in the middle of a climactic moment that sees Dante, Nero, and the rest of the Devil May Cry company facing off with Urizen, only to end in defeat, the remainder of the action in Devil May Cry 5 is woven through in a nonlinear fashion between the game's three playable characters: Dante, Nero, and V.

While previous Devil May Cry games kept their storytelling to a fairly linear fashion-with the occasional flashback here and there to tell the backstory of the Sons of Sparda- Devil May Cry 5 opts for a bit more of an ambitious narrative path by telling its story in medias res.
